The Studio

A small studio with long standards.

Who we are, how we work, and why we work that way.

Plate IThe assembly hall, Handley Page, Cricklewood, 1942

Who We Are

Independent, and intending to stay that way.

Kingsway Interactive Limited is an independent games developer, registered in England and Wales. We were founded to make a particular kind of game: rich in atmosphere, careful in its design, and built to be played for years rather than weeks.

We are privately owned and creatively independent. That lets us choose our projects on their merits, take the time each one needs, and answer to our players before anyone else.

We work with a trusted network of specialist collaborators where a project calls for it, in the same way the best small British workshops always have.

The Team

A new studio. Not a new team.

Kingsway was founded by developers who have been making games together since 2013: from early work on projects for studios such as Electronic Arts and Rocksteady, to building, shipping and running a multiplayer first-person shooter on PC with a major UK publisher. They are joined by a publishing lead who spent years on the other side of the table, launching well-known games for that same kind of publisher.

I

Studio Director

Programming · Concept art

Co-founded and ran an independent studio for more than a decade. Writes engine and gameplay code, draws the first concepts, and keeps the whole project in one head.

II

Art Director

Characters · VFX · Design

A co-founder since day one. Builds the characters, the effects and the look of the world, and makes sure it all reads at a glance.

III

Lead Developer

Animation · UI · Design

The third co-founder and an Unreal Engine specialist. Responsible for how the game moves, how it feels in the hand, and every screen in between.

IV

Head of Publishing

Marketing · Brand

More than eight years in games marketing across AAA, AA and indie. Formerly a senior brand manager at a leading British publisher, working on large multiplayer launches.

The Name

Why Kingsway?

Kingsway is one of London’s grand old thoroughfares, cut through Holborn in the early twentieth century and opened by the King in 1905. It was built to a confident plan, made to last, and has carried the city’s traffic through good years and hard ones ever since.

That is how we want our games to be remembered: well made, quietly ambitious, and still standing.

The towers of St Paul’s Cathedral seen through a ruined archway after an air raid, 1940
Plate IISt Paul’s Cathedral, London, 1940. Cecil Beaton

How We Work

Our principles.

I

Craft over volume

We make fewer things, and make them properly. Every system, sound and screen is held to the same standard.

II

Atmosphere first

Light, sound and pacing are design tools, not decoration. We build places that are worth standing still in.

III

Respect for players

Fair prices, honest store pages, no dark patterns, and updates that arrive when we say they will.

IV

Respect for the team

Sustainable hours and clear plans. Good games are not built on burnt-out people, and we will not try.

Responsibility

Doing business properly.

We are a UK company and we run it to UK standards: clear contracts, prompt payment for our collaborators, and care with any personal data we hold. Our privacy notice explains exactly what we collect, which on this website is almost nothing.

We aim for our games and this website to be accessible to as many people as possible, and we welcome feedback on how we can do better.