Studio Director
Programming · Concept artCo-founded and ran an independent studio for more than a decade. Writes engine and gameplay code, draws the first concepts, and keeps the whole project in one head.
The Studio
Who we are, how we work, and why we work that way.
Plate IThe assembly hall, Handley Page, Cricklewood, 1942
Who We Are
Kingsway Interactive Limited is an independent games developer, registered in England and Wales. We were founded to make a particular kind of game: rich in atmosphere, careful in its design, and built to be played for years rather than weeks.
We are privately owned and creatively independent. That lets us choose our projects on their merits, take the time each one needs, and answer to our players before anyone else.
We work with a trusted network of specialist collaborators where a project calls for it, in the same way the best small British workshops always have.
The Team
Kingsway was founded by developers who have been making games together since 2013: from early work on projects for studios such as Electronic Arts and Rocksteady, to building, shipping and running a multiplayer first-person shooter on PC with a major UK publisher. They are joined by a publishing lead who spent years on the other side of the table, launching well-known games for that same kind of publisher.
Co-founded and ran an independent studio for more than a decade. Writes engine and gameplay code, draws the first concepts, and keeps the whole project in one head.
A co-founder since day one. Builds the characters, the effects and the look of the world, and makes sure it all reads at a glance.
The third co-founder and an Unreal Engine specialist. Responsible for how the game moves, how it feels in the hand, and every screen in between.
More than eight years in games marketing across AAA, AA and indie. Formerly a senior brand manager at a leading British publisher, working on large multiplayer launches.
The Name
Kingsway is one of London’s grand old thoroughfares, cut through Holborn in the early twentieth century and opened by the King in 1905. It was built to a confident plan, made to last, and has carried the city’s traffic through good years and hard ones ever since.
That is how we want our games to be remembered: well made, quietly ambitious, and still standing.

How We Work
We make fewer things, and make them properly. Every system, sound and screen is held to the same standard.
Light, sound and pacing are design tools, not decoration. We build places that are worth standing still in.
Fair prices, honest store pages, no dark patterns, and updates that arrive when we say they will.
Sustainable hours and clear plans. Good games are not built on burnt-out people, and we will not try.
Responsibility
We are a UK company and we run it to UK standards: clear contracts, prompt payment for our collaborators, and care with any personal data we hold. Our privacy notice explains exactly what we collect, which on this website is almost nothing.
We aim for our games and this website to be accessible to as many people as possible, and we welcome feedback on how we can do better.